12/27/2022 0 Comments Baldurs gate 3 news![]() "Making games is complicated and this is a complicated game, so there's little that we can do about accelerating it" But Vincke says he doesn't measure success based on sales numbers. It peaked at over 70,000 concurrent players right after launch, and has since benefited from a consistent stream of updates delivered to a loyal fanbase. The incredibly talented, so when you have the bread and butter of making games as talent, if you have people that are that talented, you want them to be working on your game." Larian added druids to Baldur's Gate 3 back in February 2021īaldur's Gate 3's early access has proven extremely successful so far, literally breaking Steam on release, and leaving thousands of players unable to purchase the title while technical issues were being resolved. "It probably was one of the easiest things I had to decide because it's a no-brainer. As we need to grow, we need to attract more talent, and ever since we acquired them it's proven itself already that they are two pillars of our entire studio. ![]() "They were both based in locations where there's a lot of talent available. "These were two teams that we'd working with already for multiple years, and we wanted to make sure that they were going to keep on working with us," Vincke says. Larian opened a new Guildford studio in February, acquiring the Turbulenz team, and then a Barcelona one in June, composed of former Blitworks staff who had worked on the Nintendo Switch version of Divinity: Original Sin 2. We are scaling up, we're putting a lot of resources into it - a lot more than we expected - to give the game the development that it deserves, so we can't do much more than what we're doing. "Making games is complicated and this is a complicated game, so there's little that we can do about accelerating it. "It doesn't really matter how long it's going to be in early access, what's going to matter is what the result will be" That is the end goal so we keep that in front of us, and then the time it takes is the time it takes. If the result is going to be the experience that everybody expects it to be, then it will be fine, because people are going to have a tremendous amount of fun when they're going to be playing it. "I think the most important thing I can say about that is also what I say to the team: it doesn't really matter how long it's going to be in early access, what's going to matter is what the result will be. You can imagine that people say: 'Hey, it's been in early access for forever, when is it going to come out?' "The biggest risk is that there's a certain amount of fatigue that might pop up, certainly among the press. "It's something that we think a lot about," Vincke says. Larian just released a new update for Baldur's Gate 3, unveiling a new area to explore and a new class So the studio is having to mitigate the dangers of early access. Larian's previous title, Divinity: Original Sin 2, was in early access for a year before its full release, but BG3 looks to take considerably longer, with Vincke having already shared that the title will not fully launch this year. That is the way it works, right? For us this project is certainly the most challenging one that we've done, just because of our sheer ambition of getting the polish level so high."īaldur's Gate 3 launched in early access on Steam a year ago. "In terms of scope, you start with ambitions to do everything and then as the realities of production hit you, you say: 'Maybe not that, maybe not that'. "There's just so much, it's a very large project with a lot of ambitions with an insane amount of permutations, and making sure that everybody will have fun, regardless if you're a cleric of Shar or a Barbarian-Paladin-Druid multi-class. "The biggest challenge is just getting everything done," Vincke says. "This project is certainly the most challenging one that we've done, just because of our sheer ambition of getting the polish level so high" ![]() And while the obstacles linked to the pandemic are still fresh in his mind, the greatest hurdle the team is facing is linked to the pressure it puts on itself, and nothing else. Vincke has been catching up with his teams, travelling for an entire month after a year and a half of staying put. When we talk to him this time around - shortly after EGX, which marked Larian's return to physical events - he's actually in Canada, on a tour to visit all Larian studios across the world. There was no knowing that this would be the last in-person event for the Larian team for almost two years. The event was part of a wider preview tour that also then went to Germany and America, wrapping up with PAX East 2020. In February 2020, the studio had just started showing Baldur's Gate 3, and Vincke talked to about working on the iconic IP, at a press event organised in Paris. It's a different world since we last talked to Larian Studios' CEO Swen Vincke. ![]()
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